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← 82-0

How to Play 82-0

Draft an all-time NBA starting five — one legend per era — and the sim projects your 82-game record. Can you build the flawless season?

  1. 1

    Spin

    Each round the slot machine lands on a random franchise and era — like “GSW · 1960s”.

  2. 2

    Draft

    Pick one player from that team and era. Once placed, the pick is locked — no swaps.

  3. 3

    Cover the eras

    Across 5 rounds you fill a PG–C starting five, one player from each different decade.

  4. 4

    Use your skips

    Spend a limited team-skip or era re-roll when the slot lands somewhere weak.

  5. 5

    Simulate

    The engine projects your full 82-game record. Aim for the perfect 82-0.

Classic · HoopIQ · Team Draft

Missing defensive stats from older eras are estimated fairly, so vintage legends aren't punished.

How to make better picks

Draft positions before the board closes

Every finished lineup needs a legal PG, SG, SF, PF, and C. A famous player is not always the correct pick if he leaves you with no clean path to fill the final slots. Early flexible picks make later spins easier to survive.

Balance categories instead of collecting names

The projection rewards scoring, rebounding, assists, steals, and blocks. Once your lineup has enough scoring, the best next pick may be a passer, rebounder, or defensive big. The record reflects the whole five-man shape.

Spend skips against dead ends

A weak-looking pool can still be useful if it fills an open position. Save skips for pools that cannot help the current roster, such as duplicate positions, missing legal fits, or low-ceiling options late in a strong run.

Choosing a mode

Classic. Use visible stats to compare what each player adds to your current team. Do not sort only by points. A player with assists or rebounds can raise the team projection more than another scorer when your roster already has offense.

HoopIQ. Stats are hidden, so draft by role memory. Think in archetypes: creator, scorer, two-way wing, rebounder, rim protector, or flexible forward. The mode rewards basketball knowledge and punishes name-only picks.

Team Draft. You choose the player, then place him on the floor. This makes positional planning more explicit. Before locking a pick, check whether that player keeps the rest of the lineup possible.

Play 82-0 →